Game logic - Entity label – Ylands

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=Description=
=Description=
Entity label is a collection of entities. Entities can be easily added or removed from a label, either by editing the label properties or trough visual scripting instructions. It is possible to check whenever a entity is part of a label and utilize this information in a game script.


Dynamic list of entities which can be adjusted from script.
*Each entity can be part of any number of Labels.
*It is possible to constrain Trigger Zones to react only to entities with specific label.
*It is possible to constrain Event Listener to listen events only on entities with specific Label.
*Label collection is dynamic. It is possible to add/remove entities during play.


Label is dynamic list of entities. Each entity can be part of any number of Labels. You can target Label in actions. You can constrain Trigger Zones to react only to entities with specific label. You can constraint Event Listener to listen events only on entities with specific Label. Label collection is dynamic. You can add/remove Label from entities during play.
'''Notes:'''
*New entities assigned trough script are put at the end of the list.
*Entities removed from the world (destroyed/exchanged for a corpse) will remove themselves from associated Labels automatically.
*Any player after death/respawn is not removed from the world so he keeps himself in all associated Labels.


Entities removed from the world (destroyed/exchanged for a corpse) will remove themselves from associated Labels automatically.
=Properties=
===Entities===
*List of entities belonging to current Label.
*Click '''+''' to add new entries and then use picker to select entity from scene.


Caveat: any player after its death is not removed from the world so he keeps himself in all associated Labels.
=Entity label events=
*[[Ylands Tile - Entity label On Entity Added-Removed|On Entity Added / Removed]]
*[[Ylands Tile - Entity label On Count Changed|On Count Changed]]


=Settings=
=Related instructions=
*Entities - list of entities belonging to current Label
===Entity label===
*New entities assigned trough actions are put at the end of the list. You can use this to work specifically with newest/oldest entities within Label
*[[Ylands Tile - Add-Remove entity to label|Add / Remove entity]]
*[[Ylands Tile - Get label entities|Get entities]]
*[[Ylands Tile - Get label entity count|Get entity count]]


=Labels in other Game Logic=
===Entities===
 
*[[Ylands Tile - Attach-Remove entity label|Attach / Remove entity label]]
==Trigger Zone==
*[[Ylands Tile - Get entity labels|Get entity labels]]
You can constraint Trigger Zone to react to entities only with specific Label. Trigger Zone's attribute Is triggered by can be set to Labeled entities and there you can set specific Label. Trigger zone can trigger only when entity with the label enters/exits the trigger zone.
*[[Ylands Tile - Has entity label| Has entity label]]
 
==Event Listener==
You can set Event Listener to listen to change in Label (count of entities with specific Label) or you can constraint target entity in Player Interaction With Entity to be only one with specified Label.
 
*Listen for is set to:
**Player Interaction With Entity/Interaction With Entity - You can set Target to Labeled Entities and there set Label. After that the Event Listener will listen to only entities with specified Label
**Labeled Entities Count Changed - You can perform actions when number of entities with specified Label is changed. Set Label to the one you are interested at. Set Event to the one which serves best to your purpose
**Player Role - You can set initial list of labels of all players with the Player role in Assign Labels
 
=Events=
*On Entity Added / Removed
**Entity - entity added / removed from label
*On Count Changed
**Old count
**New count
 
=Instructions=
*Add / Remove Entity
**Label - target label
**Entity - entity to be added to label




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Revision as of 14:01, 29 November 2018

Description

Entity label is a collection of entities. Entities can be easily added or removed from a label, either by editing the label properties or trough visual scripting instructions. It is possible to check whenever a entity is part of a label and utilize this information in a game script.

  • Each entity can be part of any number of Labels.
  • It is possible to constrain Trigger Zones to react only to entities with specific label.
  • It is possible to constrain Event Listener to listen events only on entities with specific Label.
  • Label collection is dynamic. It is possible to add/remove entities during play.

Notes:

  • New entities assigned trough script are put at the end of the list.
  • Entities removed from the world (destroyed/exchanged for a corpse) will remove themselves from associated Labels automatically.
  • Any player after death/respawn is not removed from the world so he keeps himself in all associated Labels.

Properties

Entities

  • List of entities belonging to current Label.
  • Click + to add new entries and then use picker to select entity from scene.

Entity label events

Related instructions

Entity label

Entities



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