switchMove: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (corrected kronsky's wrongful locality assumption. Moved note about locality into description) |
Killzone Kid (talk | contribs) (CapItaLisaTION) |
||
Line 20: | Line 20: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| person ''' | | person '''switchMove''' movename |= Syntax | ||
|p1= person: [[Object]] - unit |= Parameter 1 | |p1= person: [[Object]] - unit |= Parameter 1 |
Revision as of 22:22, 20 October 2018
Description
- Description:
- Applies given animation to a unit. When used on a person, the given move is started immediately (there is no transition). Use _unit switchMove ""; to reset animation. For a smooth transition use playMove.
List of moves in ArmA 2
List of moves in Operation Flashpoint: Resistance
List of moves in Armed Assault
- Groups:
- Uncategorised
Syntax
- Syntax:
- person switchMove movename
- Parameters:
- person: Object - unit
- movename: String - unit animation (see animationState)
- Return Value:
- Nothing
Examples
- Example 1:
- Prone:
player switchMove "amovppnemstpsraswrfldnon";
- Example 2:
- Sit player immediately and globally:
[player, "amovpsitmstpslowwrfldnon"] remoteExec ["switchMove", 0];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 25, 2007 - 23:48
- Hurricane
- In some cases the movement won't stay. I.e. AI hostages that put their hands behind their heads (_hostage switchMove "AmovPercMstpSsurWnonDnon") won't hold their hands up, unless you first use disableAI "autoTarget" on them. They mostly put their hands down because they 'noticed' unknown objects.
- Posted on August 03, 2008 - 22:43
- Killswitch
- This command will not cause an AnimChanged or AnimDone event. However, playMove will.
Bottom Section
- Posted on November 12, 2016 - 20:11 (UTC)
- AgentRev
-
When using this command on the player unit outside unscheduled UI contexts, it will cause a minor camera glitch for a single frame.
For example, Draw3D and KeyDown are UI contexts and so are not affected by the glitch, but EachFrame and scheduled scripts are not UI contexts and are affected by the glitch.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters