Terrain Processor: Point: With Rotation: Difference between revisions
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[[Category:Terrain Processor Manual|Point]] | [[Category:Terrain Processor Manual|Point]] | ||
{{TerrainProcessorManual|Point: With Rotation|BITasksPlugin.dll|Point, PointM, PointZ|No | {{TerrainProcessorManual|Point: With Rotation|BITasksPlugin.dll|Point, PointM, PointZ|No | ||
|DESCRIPTION=Method puts objects on points with defined or random rotation. | |DESCRIPTION=Method puts objects on points with defined or random rotation. | ||
|TASKPARAMETERS= | |TASKPARAMETERS= |
Latest revision as of 21:17, 17 January 2021
Task details
Task name : Point: With Rotation
Dll plugin name : BITasksPlugin.dll
Geometry type : Point, PointM, PointZ
Heightmap : No
Description
Method puts objects on points with defined or random rotation.
Object prototype parameters
- OBJECT - Object's prototype name
- PROB - Object's probability
- MINHEIGHT - Minimal size in %
- MAXHEIGHT - Maximal size in %
- RANDROT- Random rotation (true x false)
- ROTATION- If random rotation is false, then use this value. ROTATION is specified in radians, anti-clockwise, with 0 being North.
Usage
Very simple algorithm, it places objects with fixed or random rotation on given points. It can be used for any single object where particular orientation is desired and known: small crosses, chapels, street lights, towers etc.
Algorithm
For each shape point do :
- Get rotation
- Add object