BIS fnc reviveEhRespawn: Difference between revisions

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(Created page with "{{Function|= Comments | arma3 |Game name= |1.42|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | ''N/A'' |Descripti...")
 
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{{Function|= Comments
{{Function


| arma3 |Game name=
|game1= arma3


|1.42|Game version=
|version1= 1.42


<!---|arg= local |Multiplayer Arguments=--->
<!--|exec= server|=-->


<!---|eff= local |Multiplayer Effects=--->
<!--|arg= local-->


| ''N/A'' |Description=
<!--|eff= local-->


|[] call [[BIS_fnc_reviveEhRespawn]]|Syntax=
|descr= Sets  unit's state to respawned. Should probably only be called on respawn event.


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
||s1= [unit] call [[BIS_fnc_reviveEhRespawn]]|=Syntax


|Datatype - description|Return value=
|p1= unit: [[Object]] - Unit


|x1= <code></code>|Example 1=
|r1= [[Boolean]] - [[True]]


|exec= call |Execution=
|x1= <code>BIS_unit [[call]] [[BIS_fnc_reviveEhRespawn]];
</code>
 
|exec= call
 
|seealso= [[Arma 3 Revive]] [[BIS_fnc_disableRevive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]]


| |See also=
}}
}}



Revision as of 13:12, 12 January 2020