Game logic - Dialogue – Ylands
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 36: | Line 36: | ||
---- | ---- | ||
{{Ylands scripting navbox}} | {{Ylands scripting navbox}} | ||
{{DEFAULTSORT: | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|19}}}} | ||
[[Category: Game Logic]] | [[Category: Game Logic]] | ||
[[Category: Ylands 0.10]] | [[Category: Ylands 0.10]] |
Revision as of 12:45, 3 January 2019
Description
When initiated using Show Dialogue instruction, it will display a window of predefined options as defined in properties. After selecting a option On Answer event will be called inside the Dialogue logic. It's possible to show/hide answer options using Answer Enabled instruction, or modify their text.
- Dialogue between player and world entity (i.e NPC)
- Initiated via Show Dialog instruction
- Player selects from pre-defined answers
- Each answer can call different script instructions
- Selected answer is obtained via Answer Id in On Answer event (see example)
Properties
Question
- Question displayed in the header of the dialogue
Options
- List of possible answers
- Number in the header of the option → answer Id
Show leave button
- Whenever to show "leave" button in the Dialogue window.
Dialogue events
Related instructions