setAccTime: Difference between revisions
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| Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. accFactor is clamped to [1/128; 4]. |= | | Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. accFactor is clamped to [1/128; 4]. |DESCRIPTION= | ||
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| '''setAccTime''' accFactor | | '''setAccTime''' accFactor | ||
|p1= accFactor: [[Number]] |= | |p1= accFactor: [[Number]] |PARAMETER1= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <pre>setAccTime 0.1</pre> |= | |x1= <pre>setAccTime 0.1</pre> |EXAMPLE1= | ||
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| [[accTime]], [[setTimeMultiplier]], [[timeMultiplier]], [[useAudioTimeForMoves]] |= | | [[accTime]], [[setTimeMultiplier]], [[timeMultiplier]], [[useAudioTimeForMoves]] |SEEALSO= | ||
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Revision as of 14:46, 7 April 2019
Description
- Description:
- Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. accFactor is clamped to [1/128; 4].
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
setAccTime 0.1
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion: A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.
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Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
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