useAudioTimeForMoves: Difference between revisions
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(see also) |
m (template:command argument fix) |
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| soldier '''useAudioTimeForMoves''' toggle |= Syntax | | soldier '''useAudioTimeForMoves''' toggle |= Syntax | ||
|p1= soldier: [[Object]] |= | |p1= soldier: [[Object]] |PARAMETER1= | ||
|p2= toggle: [[Boolean]] |= | |p2= toggle: [[Boolean]] |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>player useAudioTimeForMoves true</code>|= | |x1= <code>player useAudioTimeForMoves true</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[setAccTime]], [[accTime]] |= | | [[setAccTime]], [[accTime]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:38, 7 April 2019
Description
- Description:
- Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
- Groups:
- Uncategorised
Syntax
- Syntax:
- soldier useAudioTimeForMoves toggle
- Parameters:
- soldier: Object
- toggle: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
player useAudioTimeForMoves true
Additional Information
- See also:
- setAccTimeaccTime
Notes
-
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