useAudioTimeForMoves: Difference between revisions

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(see also)
m (template:command argument fix)
Line 12: Line 12:
| soldier '''useAudioTimeForMoves''' toggle |= Syntax
| soldier '''useAudioTimeForMoves''' toggle |= Syntax


|p1= soldier: [[Object]] |= PARAMETER1
|p1= soldier: [[Object]] |PARAMETER1=  


|p2= toggle: [[Boolean]] |= PARAMETER2
|p2= toggle: [[Boolean]] |PARAMETER2=  


|p3= |= PARAMETER3
|p3= |PARAMETER3=  


| [[Nothing]] |= RETURNVALUE
| [[Nothing]] |RETURNVALUE=  




|x1= <code>player useAudioTimeForMoves true</code>|= EXAMPLE1
|x1= <code>player useAudioTimeForMoves true</code>|EXAMPLE1=  


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[setAccTime]], [[accTime]] |= SEEALSO
| [[setAccTime]], [[accTime]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 10:38, 7 April 2019

Hover & click on the images for description

Description

Description:
Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
Groups:
Uncategorised

Syntax

Syntax:
soldier useAudioTimeForMoves toggle
Parameters:
soldier: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
player useAudioTimeForMoves true

Additional Information

See also:
setAccTimeaccTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on January 30, 2019 - 16:15 (UTC)
.kju
Makes movement (simulation) speed independent off accTime. So you can move "normal fast" in slow motion, and move "normal slow" in fast time.