vectorModelToWorld: Difference between revisions
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|eff= |= Multiplayer Effects | |eff= |= Multiplayer Effects | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Converts vector direction from model to world space. |= | | Converts vector direction from model to world space. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| object '''vectorModelToWorld''' modelDir |= | | object '''vectorModelToWorld''' modelDir |SYNTAX= | ||
|p1= object: [[Object]] |= | |p1= object: [[Object]] |PARAMETER1= | ||
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] |= | |p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
|p4= |= | |p4= |PARAMETER4= | ||
|p5= |= | |p5= |PARAMETER5= | ||
|p6= |= | |p6= |PARAMETER6= | ||
| [[Array]] - vector direction in world space in format [x,y,z]|= | | [[Array]] - vector direction in world space in format [x,y,z]|RETURNVALUE= | ||
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | ||
<code>_airplane [[vectorModelToWorld]] [0,-10,4];</code>|= | <code>_airplane [[vectorModelToWorld]] [0,-10,4];</code>|EXAMPLE1= | ||
|[[vectorDir]], [[modelToWorld]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= | |[[vectorDir]], [[modelToWorld]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|SEEALSO= | ||
}} | }} | ||
Revision as of 14:51, 7 April 2019
Description
- Description:
- Converts vector direction from model to world space.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object vectorModelToWorld modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorld [0,-10,4];
Additional Information
- See also:
- vectorDirmodelToWorldaddForceaddTorquevectorModelToWorldVisualvectorWorldToModelvectorWorldToModelVisual
Notes
-
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