vectorWorldToModelVisual: Difference between revisions

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|eff=  |= Multiplayer Effects
|eff=  |= Multiplayer Effects
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| Converts vector direction from world to model space in render time scope. |= Description
| Converts vector direction from world to model space in render time scope. |DESCRIPTION=
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| object '''vectorWorldToModelVisual''' worldDir|= Syntax
| object '''vectorWorldToModelVisual''' worldDir|SYNTAX=
|p1= object: [[Object]] |= Parameter 1
|p1= object: [[Object]] |PARAMETER1=
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z] |= Parameter 2
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z] |PARAMETER2=
|p3=  |= Parameter 3
|p3=  |PARAMETER3=
|p4=  |= Parameter 4
|p4=  |PARAMETER4=
|p5=  |= Parameter 5
|p5=  |PARAMETER5=
|p6=  |= Parameter 6
|p6=  |PARAMETER6=
| [[Array]] - vector direction in model space in format [x,y,z] |= Return Value
| [[Array]] - vector direction in model space in format [x,y,z] |RETURNVALUE=
|x1=Convert world space vector [0,-10,4] to model space of object _airplane:  
|x1=Convert world space vector [0,-10,4] to model space of object _airplane:  
<code>_airplane [[vectorWorldToModelVisual]] [0,-10,4];</code>|= Example 1
<code>_airplane [[vectorWorldToModelVisual]] [0,-10,4];</code>|EXAMPLE1=
|[[addForce]], [[worldToModelVisual]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]]|= See Also
|[[addForce]], [[worldToModelVisual]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]]|SEEALSO=
}}
}}



Revision as of 14:51, 7 April 2019

Hover & click on the images for description

Description

Description:
Converts vector direction from world to model space in render time scope.
Groups:
Uncategorised

Syntax

Syntax:
object vectorWorldToModelVisual worldDir
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Array - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane: _airplane vectorWorldToModelVisual [0,-10,4];

Additional Information

See also:
addForceworldToModelVisualaddTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModel

Notes

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