enableGunLights Arma 2: Difference between revisions

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(Arma 2 specific)
 
m (template:command argument fix)
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| Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off |= Description
| Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off |DESCRIPTION=
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| thing '''enableGunLights''' value |= Syntax
| thing '''enableGunLights''' value |SYNTAX=


|p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights |= Parameter 1
|p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights |PARAMETER1=
|p2= value:  [[Boolean]]  |= Parameter 2
|p2= value:  [[Boolean]]  |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code>_group [[enableGunLights]] [[true]];</code> |= Example 1
|x1= <code>_group [[enableGunLights]] [[true]];</code> |EXAMPLE1=


|x2= <code>_unit [[enableGunLights]] [[false]];</code> |= Example 2
|x2= <code>_unit [[enableGunLights]] [[false]];</code> |EXAMPLE2=
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| [[isFlashlightOn]] |= See also
| [[isFlashlightOn]] |SEEALSO=


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Revision as of 14:38, 7 April 2019

Hover & click on the images for description

Description

Description:
Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off
Groups:
Uncategorised

Syntax

Syntax:
thing enableGunLights value
Parameters:
thing: Object or Group - the unit or the group forced to use gun lights
value: Boolean
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights true;
Example 2:
_unit enableGunLights false;

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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