addEditorObject: Difference between revisions
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m (template:command argument fix) |
m (template:command argument fix) |
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| Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional. | | Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional. | ||
{{Informative | Some Old Editor Command}} |= | {{Informative | Some Old Editor Command}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| map '''addEditorObject''' [type,[name1,value1,...],subtype class] |= | | map '''addEditorObject''' [type,[name1,value1,...],subtype class] |SYNTAX= | ||
|p1= map: [[Control]] - |PARAMETER1= | |p1= map: [[Control]] - |PARAMETER1= |
Revision as of 11:24, 7 April 2019
Description
- Description:
- Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map addEditorObject [type,[name1,value1,...],subtype class]
- Parameters:
- map: Control -
- [type,[name1,value1,...],subtype class]: Array
- Return Value:
- String
Examples
- Example 1:
- -
Additional Information
- See also:
- Game 2 EditorGame 2 Editor Commands
Notes
-
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