currentWeapon: Difference between revisions
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| Return the name of the currently selected weapon (on the primary turret for vehicles). |= | | Return the name of the currently selected weapon (on the primary turret for vehicles). |DESCRIPTION= | ||
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| '''currentWeapon''' vehicle |= | | '''currentWeapon''' vehicle |SYNTAX= | ||
|p1= vehicle: [[Object]] |PARAMETER1= | |p1= vehicle: [[Object]] |PARAMETER1= |
Revision as of 14:37, 7 April 2019
Description
- Description:
- Return the name of the currently selected weapon (on the primary turret for vehicles).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_weaponClass = currentWeapon (vehicle player);//Example: "M16A2GL"
- Example 2:
_weaponClass = currentWeapon player;
Additional Information
- See also:
- currentMagazinecurrentMuzzlecurrentVisionModecurrentWeaponModecurrentZeroingmagazinesTurretweaponsTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 15, 2009 - 04:00 (CEST)
- Lou Montana
- You have to make a little delay (sleep 0.001; (not less)) to use this command, else you will be returned an empty string.
- Posted on July 15, 2009 - 04:00 (CEST)
- Lou Montana
- It seems it's not working in 1.02 for other unit than player.
- Posted on May 4, 2010
- Terox
- This works for vehicles providing there is a gunner