customRadio: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| Sends the message to the custom radio channel. The message is defined in the [[description.ext]] file or radio protocol.  |= Description
| Sends the message to the custom radio channel. The message is defined in the [[description.ext]] file or radio protocol.  |DESCRIPTION=
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| unit '''customRadio''' [channel, message] |= Syntax
| unit '''customRadio''' [channel, message] |SYNTAX=


|p1= unit: [[Object]]  |PARAMETER1=  
|p1= unit: [[Object]]  |PARAMETER1=  

Revision as of 14:37, 7 April 2019

Hover & click on the images for description

Description

Description:
Sends the message to the custom radio channel. The message is defined in the description.ext file or radio protocol.
Groups:
Uncategorised

Syntax

Syntax:
unit customRadio [channel, message]
Parameters:
unit: Object
[channel, message]: Array
channel: Number - custom radio channel id returned by radioChannelCreate command
message: String
Return Value:
Nothing

Examples

Example 1:
_soldierOne customRadio [1, "WordEnemy"];

Additional Information

See also:
radioChannelCreatecustomChatsideRadiogroupRadiovehicleRadioglobalRadiodirectSay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 3, 2016 - 21:35 (UTC)
Killzone Kid
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use: player customRadio [1, "#MySound.ogg"];