customRadio: Difference between revisions
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| Sends the message to the custom radio channel. The message is defined in the [[description.ext]] file or radio protocol. |= | | Sends the message to the custom radio channel. The message is defined in the [[description.ext]] file or radio protocol. |DESCRIPTION= | ||
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| unit '''customRadio''' [channel, message] |= | | unit '''customRadio''' [channel, message] |SYNTAX= | ||
|p1= unit: [[Object]] |PARAMETER1= | |p1= unit: [[Object]] |PARAMETER1= |
Revision as of 14:37, 7 April 2019
Description
- Description:
- Sends the message to the custom radio channel. The message is defined in the description.ext file or radio protocol.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit customRadio [channel, message]
- Parameters:
- unit: Object
- [channel, message]: Array
- channel: Number - custom radio channel id returned by radioChannelCreate command
- message: String
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne customRadio [1, "WordEnemy"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on December 3, 2016 - 21:35 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player customRadio [1, "#MySound.ogg"];