isDamageAllowed: Difference between revisions
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| A getter for [[allowDamage]] command. The command indicates if damage is allowed at current [[local]]ity, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this: | | A getter for [[allowDamage]] command. The command indicates if damage is allowed at current [[local]]ity, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this: | ||
<code>_canBeDamaged <nowiki>=</nowiki> [[local]] _obj && [[isDamageAllowed]] _obj;</code>|= | <code>_canBeDamaged <nowiki>=</nowiki> [[local]] _obj && [[isDamageAllowed]] _obj;</code>|DESCRIPTION= | ||
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| '''isDamageAllowed''' object |= | | '''isDamageAllowed''' object |SYNTAX= | ||
|p1= object: [[Object]] - |PARAMETER1= | |p1= object: [[Object]] - |PARAMETER1= |
Revision as of 14:41, 7 April 2019
Description
- Description:
- A getter for allowDamage command. The command indicates if damage is allowed at current locality, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this:
_canBeDamaged = local _obj && isDamageAllowed _obj;
- Multiplayer:
- This command only works locally. It always returns false when called on non local objects
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_isGod = !isDamageAllowed player;
Additional Information
- See also:
- allowDamagesetDamagesetHit
Notes
-
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Notes
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