lifeState: Difference between revisions
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*"INJURED" | *"INJURED" | ||
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In Arma 3 [[lifeState]] seems to change to "INJURED" when [[damage]] aliveUnit <nowiki>>=</nowiki> 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). |= | In Arma 3 [[lifeState]] seems to change to "INJURED" when [[damage]] aliveUnit <nowiki>>=</nowiki> 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''lifeState''' unit |= | | '''lifeState''' unit |SYNTAX= | ||
|p1= unit: [[Object]] |PARAMETER1= | |p1= unit: [[Object]] |PARAMETER1= |
Revision as of 14:42, 7 April 2019
Description
- Description:
- Returns the life state of the given unit. Can be one of:
(Pre-Arma 3)- "ALIVE"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "ASLEEP"
- "UNCONSCIOUS"
(Arma 3)- "HEALTHY"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "INCAPACITATED"
- "INJURED"
In Arma 3 lifeState seems to change to "INJURED" when damage aliveUnit >= 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_ls = lifeState loon;
Additional Information
- See also:
- setUnconscious
Notes
-
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