setDebriefingText: Difference between revisions
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| Sets debriefing text for endType defined in [[Debriefing#Configuration|CfgDebriefing]]. | | Sets debriefing text for endType defined in [[Debriefing#Configuration|CfgDebriefing]]. | ||
<br/><br/> | <br/><br/> | ||
{{warning | This command is broken. https://feedback.bistudio.com/T85682 }} |= | {{warning | This command is broken. https://feedback.bistudio.com/T85682 }} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| endType '''setDebriefingText''' [title, description] |= | | endType '''setDebriefingText''' [title, description] |SYNTAX= | ||
|p1= endType: [[String]] |PARAMETER1= | |p1= endType: [[String]] |PARAMETER1= |
Revision as of 14:47, 7 April 2019
Description
- Description:
- Sets debriefing text for endType defined in CfgDebriefing.
- Groups:
- Uncategorised
Syntax
- Syntax:
- endType setDebriefingText [title, description]
- Parameters:
- endType: String
- [title, description]: Array
- title: String
- description: String
- Return Value:
- Nothing
Examples
- Example 1:
_currentObjective = (taskDescription (currentTask player)) select 2; "endDeath" setDebriefingText ["You Lose","All of your men were killed while assaulting the " + _currentObjective];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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