setObjectTextureGlobal: Difference between revisions
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* Do not put global commands such this one into init field in editor and expect it to work in Multiplayer. See [[Talk:setObjectTextureGlobal]] for the explanation. | * Do not put global commands such this one into init field in editor and expect it to work in Multiplayer. See [[Talk:setObjectTextureGlobal]] for the explanation. | ||
* Not all objects could be textured this way. To find out, run [[getObjectTextures]] command on an object. Empty array [] usually indicates it cannot be textured. | * Not all objects could be textured this way. To find out, run [[getObjectTextures]] command on an object. Empty array [] usually indicates it cannot be textured. | ||
* All textures must have resolution 2^x / 2^y (e.g. 16 / 16, 16 / 32, 64 / 256, 512 / 512, etc). The largest texture size commonly supported by graphics cards and RV engine is 4096x4096|= | * All textures must have resolution 2^x / 2^y (e.g. 16 / 16, 16 / 32, 64 / 256, 512 / 512, etc). The largest texture size commonly supported by graphics cards and RV engine is 4096x4096|DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| obj '''setObjectTextureGlobal''' [selection, texture] |= | | obj '''setObjectTextureGlobal''' [selection, texture] |SYNTAX= | ||
|p1= obj: [[Object]] |PARAMETER1= | |p1= obj: [[Object]] |PARAMETER1= |
Revision as of 14:47, 7 April 2019
Description
- Description:
- Set the texture of the given selection on all computers in a network session.
NOTES:- Do not put global commands such this one into init field in editor and expect it to work in Multiplayer. See Talk:setObjectTextureGlobal for the explanation.
- Not all objects could be textured this way. To find out, run getObjectTextures command on an object. Empty array [] usually indicates it cannot be textured.
- All textures must have resolution 2^x / 2^y (e.g. 16 / 16, 16 / 32, 64 / 256, 512 / 512, etc). The largest texture size commonly supported by graphics cards and RV engine is 4096x4096
- Groups:
- Uncategorised
Syntax
- Syntax:
- obj setObjectTextureGlobal [selection, texture]
- Parameters:
- obj: Object
- [selection,texture]: Array
- selection: Number
- texture: String
- Return Value:
- Nothing
Examples
- Example 1:
player setObjectTextureGlobal [0, "\MyAddon\blue.paa"];
- Example 2:
//set up persistent texture keeper player addEventHandler ["Take", { (getObjectTextures player + [uniformContainer player getVariable "texture"]) params ["_texUniform", "_texInsignia", "_texCustom"]; if (isNil "_texCustom") exitWith {}; if (_texUniform == _texCustom) exitWith {}; player setObjectTextureGlobal [0, _texCustom]; false }]; //Example: make current uniform persistently blue _texture = "#(rgb,8,8,3)color(0,0,1,1)"; //blue texture player setObjectTextureGlobal [0, _texture]; //set it on player uniformContainer player setVariable ["texture", _texture, true]; //store it on uniform
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on March 8, 2015 - 21:15 (UTC)
- Sxp2hiiigh
- The effect is persistent and will be synchronized for players who join in progress. (Tested with Arma 3 v1.40)
- Posted on December 29, 2015 - 18:13 (UTC)
- Elch2070
- In some cases the ".paa" files do not work. Instead you can try ".jpg" files.
- Posted on October 24, 2016 - 12:13 (UTC)
- Killzone Kid
- Sometimes it could be necessary to set default material on an object for the texture to take effect:
_block = createVehicle ["Land_VR_Block_02_F", player getPos [20, getDir player], [], 0, "CAN_COLLIDE"]; _block setObjectMaterialGlobal [0, "\a3\data_f\default.rvmat"]; _block setObjectTextureGlobal [0, "#(rgb,8,8,3)color(1,0,0,1)"];
Courtesy of Larrow