BIS fnc exportInventory: Difference between revisions
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|p1= unit: [[Object]] - Unit whose loadout should be saved|= | |p1= unit: [[Object]] - Unit whose loadout should be saved|PARAMETER1= | ||
|p2= type: [[String]] - Export type, can be: | |p2= type: [[String]] - Export type, can be: | ||
*1: "script"- Scripting commands, target is referred to as {{Inline code|_unit}} | *1: "script"- Scripting commands, target is referred to as {{Inline code|_unit}} | ||
*2: "init" - Scripting commands, target is referred to as {{Inline code|this}} | *2: "init" - Scripting commands, target is referred to as {{Inline code|this}} | ||
*3: "config" - CfgVehicles attributes|= | *3: "config" - CfgVehicles attributes|PARAMETER2= | ||
|p3= identity: [[Boolean]]] - [[True]] to also export face, voice and insignia|PARAMETER3= | |p3= identity: [[Boolean]]] - [[True]] to also export face, voice and insignia|PARAMETER3= | ||
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Revision as of 14:30, 7 April 2019
Description
- Description:
- Export unit's loadout.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit,type,identity] call BIS_fnc_exportInventory
- Parameters:
- unit: Object - Unit whose loadout should be saved
- type: String - Export type, can be:
- 1: "script"- Scripting commands, target is referred to as
_unit
- 2: "init" - Scripting commands, target is referred to as
this
- 3: "config" - CfgVehicles attributes
- 1: "script"- Scripting commands, target is referred to as
- identity: Boolean] - True to also export face, voice and insignia
- Return Value:
- String - SQF code
Examples
- Example 1:
[ player, "init", true ] call BIS_fnc_exportInventory;
Additional Information
Notes
-
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