addCamShake: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (template:command argument fix)
Line 6: Line 6:
|1.51|= Game version
|1.51|= Game version


|eff= local|= Effects in MP
|eff= local|Multiplayer Effects=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 10:59, 5 August 2019

Hover & click on the images for description

Description

Description:
Creates the camera shaking effect, like when you are near an explosion
Groups:
Uncategorised

Syntax

Syntax:
addCamShake [power, duration, frequency]
Parameters:
power: Number - Strength of shake, practical range is 0 to 20 (how strong the camera movement will be).
duration: Number - Duration in seconds (how long the effect will last)
frequency: Number - Frequency of shake, practical range is 0 to 100 (how will be the rhythm).
Return Value:
Nothing

Examples

Example 1:
addCamShake [10, 1, 25];
Example 2:
enableCamShake true; addCamShake [5, 5, 25];

Additional Information

See also:
enableCamShakesetCamShakeDefParamssetCamShakeParamsresetCamShake

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section