enableEnvironment: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| arma |= Game name
| arma |= Game name
|eff= local|= Effects in MP
|eff= local|Multiplayer Effects=


|1.00|= Game version
|1.00|= Game version

Revision as of 11:08, 5 August 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Enable/disable environmental effects: ambient life and/or ambient sound.
Groups:
Uncategorised

Syntax

Syntax:
enableEnvironment enabled
Parameters:
enabled: Boolean
Return Value:
Nothing

Alternative Syntax

Syntax:
enableEnvironment [ambientLife, ambientSound]         (Since Arma 3 v1.67)
Parameters:
[ambientLife, ambientSound]: Array
ambientLife: Boolean
ambientSound: Boolean
Return Value:
Nothing

Examples

Example 1:
enableEnvironment false;
Example 2:
enableEnvironment [false, true];

Additional Information

See also:
environmentEnabledinitAmbientLifesideAmbientLifegetAllEnvSoundControllersgetEnvSoundControllersetSoundEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 October, 2013
Killzone_Kid
This command has to be executed after mission start to have an effect. So if you add this command in init.sqf make sure you wait until mission is running: //init.sqf waitUntil {time > 0}; enableEnvironment false;

Bottom Section

Posted on October 23, 2017 - 16:54 (UTC)
Demellion
NOTE: Disabling ambient life will remove generation of anything that is coming from AmbientA3 map class (see Ambient System). That means removing not only bees and cicadas around a player, but rabbits, snakes, seagulls and all the fish in the sea.