enableEnvironment

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Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Enable/disable environmental effects: ambient life and/or ambient sound.

Syntax

Syntax:
enableEnvironment enabled
Parameters:
enabled: Boolean
Return Value:
Nothing

Alternative Syntax

Syntax:
enableEnvironment [ambientLife, ambientSound]         (Since Arma 3 v1.67)
Parameters:
[ambientLife, ambientSound]: Array
ambientLife: Boolean
ambientSound: Boolean
Return Value:
Nothing

Examples

Example 1:
enableEnvironment false;
Example 2:
enableEnvironment [false, true];

Additional Information

Multiplayer:
-
See also:
environmentEnabledinitAmbientLifesideAmbientLifegetAllEnvSoundControllersgetEnvSoundControllersetSoundEffect

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 28 October, 2013
Killzone_Kid
This command has to be executed after mission start to have an effect. So if you add this command in init.sqf make sure you wait until mission is running: //init.sqf waitUntil {time > 0}; enableEnvironment false;

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