setPylonsPriority: Difference between revisions

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| [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonLoadOut]] |SEEALSO=
| [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonLoadout]] |SEEALSO=


}}
}}

Revision as of 19:48, 15 April 2019

Hover & click on the images for description

Description

Description:
Overrides default pylons priorities
Groups:
Uncategorised

Syntax

Syntax:
vehicle setPylonsPriority [priority pylon1, priority pylon2, ...]
Parameters:
vehicle: Object
[priority pylon 1, priority pylon 2,..., priority pylon n] : Array
Return Value:
Nothing

Examples

Example 1:
(vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonLoadout

Notes

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Only post proven facts here! Add Note


Notes

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