vectorWorldToModelVisual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (template:command argument fix)
Line 2: Line 2:
____________________________________________________________________________________________
____________________________________________________________________________________________
|arma3 |= Game
|arma3 |= Game
|1.72|= Game Version
|1.72|Game Version=
|arg=  |= Multiplayer Arguments
|arg=  |Multiplayer Arguments=
|eff=  |= Multiplayer Effects
|eff=  |Multiplayer Effects=
____________________________________________________________________________________________
____________________________________________________________________________________________
| Converts vector direction from world to model space in render time scope. |DESCRIPTION=
| Converts vector direction from world to model space in render time scope. |DESCRIPTION=

Revision as of 11:15, 5 August 2019

Hover & click on the images for description

Description

Description:
Converts vector direction from world to model space in render time scope.
Groups:
Uncategorised

Syntax

Syntax:
object vectorWorldToModelVisual worldDir
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Array - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane: _airplane vectorWorldToModelVisual [0,-10,4];

Additional Information

See also:
addForceworldToModelVisualaddTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModel

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section