animateBay: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
||
Line 26: | Line 26: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[setPylonsPriority]],[[ | | [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[setPylonsPriority]],[[setPylonLoadout]] |SEEALSO= | ||
}} | }} |
Revision as of 19:48, 15 April 2019
Description
- Description:
- Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state =1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle animateBay [bay, animphase]
- Parameters:
- vehicle: Object
- [bay, animphase] : Array
- bay: Number - bay index (index starts from 1 and different from pylon index)
- animphase: Number - animation phase (0...1)
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player animateBay [1, 0.5];
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonsetPylonsPrioritysetPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note