BIS fnc sceneCreateSceneTrigger: Difference between revisions
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{{Function | |||
|game1= arma2 | |||
| | |version1= 1.00 | ||
| | <!--|exec= server|=--> | ||
<!--|arg= local--> | |||
<!--|eff= local--> | |||
| | |descr= Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format '''BIS_SceneIntDetector%1''' where %1 is sceneName. | ||
| | |s1= [sceneName, side, timeout, triggerSize, triggerPosition] [[call]] [[BIS_fnc_sceneCreateSceneTrigger]] | ||
| | |p1= sceneName: [[String]] - Name of scene to associate with | ||
| | | |p2= side: [[Side]] - For which side create trigger - which presence then interrupt the scene | ||
|p3= timeout: [[Number]] - Timeout of interrupt | |||
|p4= triggerSize: [[Number]] - Size of the trigger | |||
|p5= triggerPosition: [[Array]] - Where to create the trigger | |||
|p6= deleteTrigger: [[Boolean]] - If [[true]], trigger will be deleted | |||
|r1= [[Nothing]] | |||
|x1= <code>["BIS_scene,WEST,5,500,[1337,1337,0],[[false]]<noWiki>]</noWiki> call [[BIS_fnc_sceneCreateSceneTrigger]];</code> | |||
|exec= call | |||
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneRotate]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] [[BIS_fnc_sceneIntruderDetector]] | |||
}} | }} |
Revision as of 17:31, 8 January 2020
Description
- Description:
- Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format BIS_SceneIntDetector%1 where %1 is sceneName.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [sceneName, side, timeout, triggerSize, triggerPosition] call BIS_fnc_sceneCreateSceneTrigger
- Parameters:
- sceneName: String - Name of scene to associate with
- side: Side - For which side create trigger - which presence then interrupt the scene
- timeout: Number - Timeout of interrupt
- triggerSize: Number - Size of the trigger
- triggerPosition: Array - Where to create the trigger
- deleteTrigger: Boolean - If true, trigger will be deleted
- Return Value:
- Nothing
Examples
- Example 1:
["BIS_scene,WEST,5,500,[1337,1337,0],false] call BIS_fnc_sceneCreateSceneTrigger;
Additional Information
- See also:
- BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneRotate BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects BIS_fnc_sceneIntruderDetector
Notes
-
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