addCamShake: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - "[[Category:ArmA 2 OA: New Scripting Commands List" to "[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List")
Line 39: Line 39:
<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>


[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]

Revision as of 12:31, 19 September 2019

Hover & click on the images for description

Description

Description:
Creates the camera shaking effect, like when you are near an explosion
Groups:
Uncategorised

Syntax

Syntax:
addCamShake [power, duration, frequency]
Parameters:
power: Number - Strength of shake, practical range is 0 to 20 (how strong the camera movement will be).
duration: Number - Duration in seconds (how long the effect will last)
frequency: Number - Frequency of shake, practical range is 0 to 100 (how will be the rhythm).
Return Value:
Nothing

Examples

Example 1:
addCamShake [10, 1, 25];
Example 2:
enableCamShake true; addCamShake [5, 5, 25];

Additional Information

See also:
enableCamShakesetCamShakeDefParamssetCamShakeParamsresetCamShake

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section