canMove: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game version" to "|Game version=")
m (Text replacement - "|= Game name" to "|Game name=")
Line 2: Line 2:
____________________________________________________________________________________________
____________________________________________________________________________________________


| ofp |= Game name
| ofp |Game name=


|1.00|Game version=
|1.00|Game version=

Revision as of 04:49, 31 August 2019

Hover & click on the images for description

Description

Description:
Returns if the given vehicle is still able to move. This command checks only the damage value, not the amount of fuel!
Groups:
Uncategorised

Syntax

Syntax:
Boolean = canMove unitName
Parameters:
unitName: Object
Return Value:
Boolean - true if the vehicle is still able to move, false if not

Examples

Example 1:
SQS: ?!(canMove _tank) : player sideChat "He's nailed on the ground! Now hurry!"
Example 2:
if (!canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };

Additional Information

See also:
canFirecanStand

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 08:17, 22 Juil 2016 (UTC)
Pierre MGI
This command will return true for a car or a tank out of fuel, but false for an helicopter or a plane for the same condition.

Bottom Section