worldSize: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 40: Line 40:
<dt class="note">[[User:R3vo|R3vo]]</dt>
<dt class="note">[[User:R3vo|R3vo]]</dt>
<dd class="note">
<dd class="note">
test
In order to cover the map by for example a round marker, one can get the dimensions like this:<br>
<code>[[private]] _a = [[worldSize]] / 2;</code>
<code>[[private]] _center = [_a, _a, 0];</code>
<code>[[private]] _size = [[sqrt]] 2 * _a;</code>
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 13:03, 1 September 2019

Hover & click on the images for description

Description

Description:
Returns the engine calculated size of the current world (do not confuse with BIS_fnc_mapSize, which could return the same value, but is just a simple look up in config).
Groups:
Uncategorised

Syntax

Syntax:
worldSize
Return Value:
Number

Examples

Example 1:
_size = worldSize;

Additional Information

See also:
worldNamemissionNamebriefingNameserverNameBIS_fnc_mapSize

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section


Posted on September 1, 2019 - 12:01 (UTC)
R3vo
In order to cover the map by for example a round marker, one can get the dimensions like this:
private _a = worldSize / 2; private _center = [_a, _a, 0]; private _size = sqrt 2 * _a;