ropeCreate TKOH: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:
| TKOH |Game name=
| TKOH |Game name=
|1.00|Game version=
|1.00|Game version=
| game2= arma3 |Game name 2=
| version2= 1.34 |Game version 2=


____________________________________________________________________________________________
____________________________________________________________________________________________
Line 39: Line 36:
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1 = <code>myRope = [[ropeCreate_ToH |ropeCreate]] <nowiki>[</nowiki>[[vehicle]] [[player]], "slingload0", myCargo, [0, 0, 0], 10]; {{codecomment|// A3 example}}</code> |Example 1=
|x1 = <code>myRope = [[ropeCreate_ToH |ropeCreate]] <nowiki>[</nowiki>[[vehicle]] [[player]], "fastrope0", 10, 10, [[true]]<nowiki>]</nowiki>;</code> |Example 1=
|x2 = <code>myRope = [[ropeCreate_ToH |ropeCreate]] <nowiki>[</nowiki>[[vehicle]] [[player]], "fastrope0", 10, 10, [[true]]<nowiki>]</nowiki>; {{codecomment|// TKOH example}}</code> |Example 2=
|x3 = <code>myRope = [[ropeCreate_ToH |ropeCreate]] [veh1, [0,0,-2], veh2, [0,0,0], 10] {{codecomment|// A3 1.34}}</code> |Example 3=


| [[ropeDestroy]], [[ropeDetach]], [[ropeSetCargoMass]], [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]] |See also=
| [[ropeDestroy]], [[ropeDetach]], [[ropeSetCargoMass]], [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]] |See also=

Revision as of 16:28, 1 September 2019


Hover & click on the images for description

Description

Description:
Create a rope.
Groups:
Uncategorised

Syntax

Syntax:
ropeCreate [fromObject, fromPoint, toObject, toPoint, segments, length]
Parameters:
[fromObject, fromPoint, toObject, toPoint, segments, length]: Array
fromObject: Object - object where rope starts and which fly behavior will be affected
fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates).
toObject: Object - object which is automatically attached to other side of rope (can be objNull, rope will stay with free end)
toPoint: Array or String - specifies where on the object the rope should finish, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
segments: Number - define number of segments to be created (not used in A3)
length (Optional): Number - optional, rope length in meters
Return Value:
Object

Alternative Syntax

Syntax:
ropeCreate [fromObject, fromPoint, length, segments, unroll]
Parameters:
[fromObject, fromPoint, lenght, segments, unroll]: Array
fromObject: Object - object where rope starts and which fly behavior will be affected
fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
length (Optional): Number - rope length
segments (Optional): Number - define number of rope segments (not used in A3)
unroll (Optional): Boolean - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false) (not used in A3)
Return Value:
Object

Examples

Example 1:
myRope = ropeCreate [vehicle player, "fastrope0", 10, 10, true];

Additional Information

See also:
ropeDestroyropeDetachropeSetCargoMassropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeLengthropeUnwoundropeAttachedToropeAttachEnabledropeCutropeEndPositionropeUnwind

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section