setCenterOfMass: Difference between revisions

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Revision as of 17:14, 1 September 2019

Hover & click on the images for description

Description

Description:
Changes the center of mass of an object smoothly during the given time (in seconds). A time of zero (or using the alternative syntax) means an immediate change.
Groups:
Uncategorised

Syntax

Syntax:
myObject setCenterOfMass [com, time]
Parameters:
myObject: Object
com: Array - [x,y,z] offset relative to the model centre
time: Number
Return Value:
Nothing

Alternative Syntax

Syntax:
myObject setCenterOfMass com
Parameters:
myObject: Object
com: Array - [x,y,z] offset relative to the model centre
Return Value:
Nothing

Examples

Example 1:
myObject setCenterOfMass [[0,-1,0],0.5];
Example 2:
myObject setCenterOfMass [0,-1,0];

Additional Information

See also:
getCenterOfMasssetMassgetMass

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 20 Jun, 2014 - 12:50
ffur2007slx2_5
(ArmA3 1.22) A quick reference:
category setMass setCenterOfMass
unit The larger the mass is, the easier a unit will physically fatigued N/A
aircraft The larger the mass is, the more sensitive an aircraft will react to joystick, vice versa. Aircraft slant due to center change accordingly, and the position of the camera view will be altered relatively at the same time. (3rd person view)
vehicle The larger the mass is, the slower a vehicle drives (Ships will sink), vice versa. (Land vehicle performs like a bouncing ball while ships accelerated pretty speedy.) Vehicle slant due to center change accordingly.

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