secondaryWeaponMagazine: Difference between revisions
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| Returns either single element array, containing class name of currently loaded in the secondary weapon magazine, or an empty array if unit has no secondary weapon or secondary weapon is not loaded. This command is used for infantry weapons only. |DESCRIPTION= | | Returns either single element array, containing class name of currently loaded in the secondary weapon magazine, or an empty array if unit has no secondary weapon or secondary weapon is not loaded. This command is used for infantry weapons only. |DESCRIPTION= | ||
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| '''secondaryWeaponMagazine''' unit |SYNTAX= | | '''secondaryWeaponMagazine''' unit |SYNTAX= | ||
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| [[secondaryWeapon]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]], [[primaryWeaponMagazine]], [[handgunMagazine]] |SEEALSO= | | [[secondaryWeapon]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]], [[primaryWeaponMagazine]], [[handgunMagazine]] |SEEALSO= | ||
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| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
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Revision as of 20:51, 5 January 2020
Description
- Description:
- Returns either single element array, containing class name of currently loaded in the secondary weapon magazine, or an empty array if unit has no secondary weapon or secondary weapon is not loaded. This command is used for infantry weapons only.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
hint secondaryWeaponMagazine player; //["NLAW_F"]
- Example 2:
_array = secondaryWeaponMagazine player; if (count _array > 0) then { hint ("Secondary weapon is loaded with " + (_array select 0) + "!"); } else { if (secondaryWeapon player != "") then { hint "Secondary weapon is not loaded!"; } else { hint "Player doesn't have a secondary weapon!"; }; };
Additional Information
- See also:
- secondaryWeaponsecondaryWeaponItemsaddSecondaryWeaponItemprimaryWeaponMagazinehandgunMagazine
Notes
-
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