a % b: Difference between revisions

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| a '''%''' b |SYNTAX=
| a [[a_%25_b|%]] b |SYNTAX=


|p1= a: [[Number]] |=
|p1= a: [[Number]] |Parameter 1=


|p2= b: [[Number]] |=
|p2= b: [[Number]] |Parameter 2=


| [[Number]] |RETURNVALUE=
| [[Number]] |RETURNVALUE=
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|x1= <pre>4.5 % 3</pre>
|x1= <code>4.5 % 3</code> |Example 1=


Result is 1.5 |=
Result is 1.5 |Result=


| [[mod]], [[Operators]] |SEEALSO=
| [[mod]], [[Operators]] |SEEALSO=
}}
}}


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Revision as of 14:48, 2 September 2019

Hover & click on the images for description

Description

Description:
Remainder of a divided by b.
Groups:
Uncategorised

Syntax

Syntax:
a % b
Parameters:
a: Number
b: Number
Return Value:
Number

Examples

Example 1:
4.5 % 3

Additional Information

See also:
modOperators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 01:34, 16 April 2006
Hoz
  • Remainder is calculated in real domain.
  • a % b is identical to mod
You can use % to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: _rand = random 6; _num = _rand - (_rand % 1); In A1, the new commands round, floor or ceil would be the easier way to round.

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Posted on July 21, 2015 - 14:55 (UTC)
SilentSpike
Be careful when dealing with negative numbers. The way a modulo operation treats negatives differs between languages. In SQF truncated division is used, hence: -12 % -10 = -2 -12 % 10 = -2 12 % -10 = 2 12 % 10 = 2