vectorWorldToModelVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command|=" to "{{Command|Comments=") |
Lou Montana (talk | contribs) (Add Simulation vs Render Time Scope link) |
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{{Command|Comments= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|arma3 |= | |||
|arma3 |Game= | |||
|1.72|Game Version= | |1.72|Game Version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Converts vector direction from world to model space in render time scope. |DESCRIPTION= | |||
| Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]]. |DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| object | |||
| object [[vectorWorldToModelVisual]] worldDir |SYNTAX= | |||
|p1= object: [[Object]] |PARAMETER1= | |p1= object: [[Object]] |PARAMETER1= | ||
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z] |PARAMETER2= | |p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z] |PARAMETER2= | ||
| [[Array]] - vector direction in model space in format [x,y,z] |RETURNVALUE= | | [[Array]] - vector direction in model space in format [x,y,z] |RETURNVALUE= | ||
|x1=Convert world space vector [0,-10,4] to model space of object _airplane: | |||
|x1= Convert world space vector [0,-10,4] to model space of object _airplane: | |||
<code>_airplane [[vectorWorldToModelVisual]] [0,-10,4];</code>|EXAMPLE1= | <code>_airplane [[vectorWorldToModelVisual]] [0,-10,4];</code>|EXAMPLE1= | ||
|[[addForce]], [[worldToModelVisual]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]]|SEEALSO= | |||
| [[addForce]], [[worldToModelVisual]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]]|SEEALSO= | |||
}} | }} | ||
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<!-- Appropriate categories go here --> | <!-- Appropriate categories go here --> | ||
[[Category:Render Time Scope Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Render Time Scope Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 23:38, 13 April 2020
Description
- Description:
- Converts vector direction from world to model space in render time scope.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object vectorWorldToModelVisual worldDir
- Parameters:
- object: Object
- worldDir: Array - vector direction in world space in format [x,y,z]
- Return Value:
- Array - vector direction in model space in format [x,y,z]
Examples
- Example 1:
- Convert world space vector [0,-10,4] to model space of object _airplane:
_airplane vectorWorldToModelVisual [0,-10,4];
Additional Information
- See also:
- addForceworldToModelVisualaddTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModel
Notes
-
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