BIS fnc weaponDirectionRelative: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= |p2=" to "|Parameter1= |p2=") |
Lou Montana (talk | contribs) m (Text replacement - "|= |p3=" to "|Parameter2= |p3=") |
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|p1= vehicle: [[Object]] - vehicle|Parameter1= | |p1= vehicle: [[Object]] - vehicle|Parameter1= | ||
|p2= weapon: [[String]] - vehicle weapon |= | |p2= weapon: [[String]] - vehicle weapon |Parameter2= | ||
|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|= | |p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|= | ||
Revision as of 01:26, 3 September 2019
Description
- Description:
- Returns relative direction vector of given weapon for the given vehicle
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
- Parameters:
- vehicle: Object - vehicle
- weapon: String - vehicle weapon
- visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
- Return Value:
- Array in format [x,y,z]
Examples
- Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;
Additional Information
Notes
-
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