setCamShakeParams: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= |p2=" to "|Parameter1= |p2=")
m (Text replacement - "|= |p3=" to "|Parameter2= |p3=")
Line 15: Line 15:
|p1= posCoef: [[Number]] - Strength of positional movement (how far the whole position can change in X,Y&Z), should not be bigger than .1, or the camera might move into, or behind, the player |Parameter1=
|p1= posCoef: [[Number]] - Strength of positional movement (how far the whole position can change in X,Y&Z), should not be bigger than .1, or the camera might move into, or behind, the player |Parameter1=


|p2= vertCoef: [[Number]] - Strength of vertical camera pan (up/down), practical range: 0-10 |=  
|p2= vertCoef: [[Number]] - Strength of vertical camera pan (up/down), practical range: 0-10 |Parameter2=
 
|p3= horzCoef: [[Number]] - Strength of horizontal camera pan (left/right), practical range: 0-10 |=  
|p3= horzCoef: [[Number]] - Strength of horizontal camera pan (left/right), practical range: 0-10 |=  
|p4= bankCoef: [[Number]] - Strength of camera tilt/bank, practical range: 0-20 |=  
|p4= bankCoef: [[Number]] - Strength of camera tilt/bank, practical range: 0-20 |=  

Revision as of 03:58, 3 September 2019

Hover & click on the images for description

Description

Description:
Set camera shake parameters. Will not have any effect until shake is started via addCamShake.
Groups:
Uncategorised

Syntax

Syntax:
setCamShakeParams [posCoef, vertCoef, horzCoef, bankCoef, interpolation]
Parameters:
posCoef: Number - Strength of positional movement (how far the whole position can change in X,Y&Z), should not be bigger than .1, or the camera might move into, or behind, the player
vertCoef: Number - Strength of vertical camera pan (up/down), practical range: 0-10
horzCoef: Number - Strength of horizontal camera pan (left/right), practical range: 0-10
bankCoef: Number - Strength of camera tilt/bank, practical range: 0-20
interpolation: Boolean - If true, then transitions in the different shaking directions will be smoother
Return Value:
Nothing

Examples

Example 1:
setCamShakeParams [0.1, 1, 1, 1, true];

Additional Information

See also:
setCamShakeDefParamsaddCamShakeenableCamShakeresetCamShake

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section