BIS fnc wpSlingLoadAttach: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= |p2=" to "|Parameter1= |p2=") |
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|p2= failCode: [[Code]] - code executed if rope is cut by accident (e.g. collision with another object) (default: {}) |Parameter2= | |p2= failCode: [[Code]] - code executed if rope is cut by accident (e.g. collision with another object) (default: {}) |Parameter2= | ||
|p3= weight: [[Number]] - cargo weight (default: model weight) |= | |p3= weight: [[Number]] - cargo weight (default: model weight) |Parameter3= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
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|x2= <code><nowiki>[</nowiki>[[player]], dude, 0, [[true]]] [[spawn]] BIS_fnc_wpSlingLoadAttach;</code> | |x2= <code><nowiki>[</nowiki>[[player]], dude, 0, [[true]]] [[spawn]] BIS_fnc_wpSlingLoadAttach;</code> | ||
Attach the cargo immediately |= | Attach the cargo immediately |Example2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 16:06, 24 September 2020
Description
- Description:
- ATTACH SLINGLOAD custom waypoint. Load an object to rope.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- arguments: [posLimit,failCode,weight]
- Parameters:
- posLimit: Number or Boolean - Time in seconds it takes to attach the cargo. When true, cargo is attached immediately (default: -1).
- failCode: Code - code executed if rope is cut by accident (e.g. collision with another object) (default: {})
- weight: Number - cargo weight (default: model weight)
- Return Value:
- Nothing
Examples
- Example 1:
[player, dude, 50, 10, {hintC "You lost the cargo!"}, 1000] spawn BIS_fnc_wpSlingLoadAttach;
- Example 2:
[player, dude, 0, true] spawn BIS_fnc_wpSlingLoadAttach;
Attach the cargo immediately
Additional Information
- See also:
- See also needed
Notes
-
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