enableGunLights Arma 2: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "[[Category:ArmA 2 OA: New Scripting Commands List" to "[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List")
mNo edit summary
Line 27: Line 27:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[isFlashlightOn]] |SEEALSO=
| |SEEALSO=


}}
}}

Revision as of 14:00, 19 September 2019

Hover & click on the images for description

Description

Description:
Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off
Groups:
Uncategorised

Syntax

Syntax:
thing enableGunLights value
Parameters:
thing: Object or Group - the unit or the group forced to use gun lights
value: Boolean
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights true;
Example 2:
_unit enableGunLights false;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section