setMissileTarget: Difference between revisions
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(Example 2) |
Killzone Kid (talk | contribs) (example see also) |
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_tgt [[setVehicleTiPars]] [1,1,1]; | _tgt [[setVehicleTiPars]] [1,1,1]; | ||
[_missile,_tgt] [[spawn]] { | [_missile,_tgt] [[spawn]] { | ||
params ["_missile","_tgt"]; | [[params]] ["_missile","_tgt"]; | ||
[[sleep]] 0.1; | [[sleep]] 0.1; | ||
_missile [[setMissileTarget]] _tgt; | _missile [[setMissileTarget]] _tgt; |
Revision as of 20:50, 24 September 2019
Description
- Description:
- Sets a guided missile target. Doesn't work for all types of missiles. If target is dead, target is ignored. The target has to be inside configured missile targeting cone for command to work.
- Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
- Syntax:
- munition setMissileTarget target
- Parameters:
- munition: Object
- target: Object
- Return Value:
- Boolean - true if succeessful
Examples
- Example 1:
missile1 setMissileTarget tank1;
- Example 2:
_missile = createVehicle ["Missile_AGM_01_F",player modelToWorld [0,0,50],[],0,"CAN_COLLIDE"]; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F",player modelToWorld [0,300,0],[],0,"CAN_COLLIDE"]; _tgt setVehicleTiPars [1,1,1]; [_missile,_tgt] spawn { params ["_missile","_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };
Additional Information
- See also:
- missileTargetPos setMissileTargetPos missileTarget
Notes
-
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