setMissileTarget: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (example see also) |
Lou Montana (talk | contribs) m (Text replacement - "=("local" or "global") " to "= ") |
||
Line 6: | Line 6: | ||
|1.92|Game Version =(number surrounded by NO SPACES) | |1.92|Game Version =(number surrounded by NO SPACES) | ||
|arg= |Multiplayer Arguments = | |arg= |Multiplayer Arguments = | ||
|eff= |Multiplayer Effects = | |eff= |Multiplayer Effects = | ||
|exec= |Multiplayer Execution =("server" or empty) | |exec= |Multiplayer Execution =("server" or empty) |
Revision as of 23:40, 5 January 2020
Description
- Description:
- Sets a guided missile target. Doesn't work for all types of missiles. If target is dead, target is ignored. The target has to be inside configured missile targeting cone for command to work.
- Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
- Syntax:
- munition setMissileTarget target
- Parameters:
- munition: Object
- target: Object
- Return Value:
- Boolean - true if succeessful
Examples
- Example 1:
missile1 setMissileTarget tank1;
- Example 2:
_missile = createVehicle ["Missile_AGM_01_F",player modelToWorld [0,0,50],[],0,"CAN_COLLIDE"]; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F",player modelToWorld [0,300,0],[],0,"CAN_COLLIDE"]; _tgt setVehicleTiPars [1,1,1]; [_missile,_tgt] spawn { params ["_missile","_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };
Additional Information
- See also:
- missileTargetPos setMissileTargetPos missileTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note