landAt: Difference between revisions
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Lou Montana (talk | contribs) (Fix Category:Pages using duplicate arguments in template calls and move notes to another page) |
Lou Montana (talk | contribs) m (Use since template) |
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| Order an AI airplane to land at a given airport. | | Order an AI airplane to land at a given airport. | ||
'''Id''' is the number to identify which map airport you want the airplane to land at. See [[ArmA:Airport ID]] for more information. | '''Id''' is the number to identify which map airport you want the airplane to land at. See [[ArmA:Airport ID]] for more information. | ||
{{Feature arma3 | Since Arma 3 v1.68 it is possible to also make the airplane land at a [[Dynamic_Airport_Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...).}} |DESCRIPTION= | {{Feature arma3 | Since Arma 3 v1.68 it is possible to also make the airplane land at a [[Dynamic_Airport_Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...) – see '''Example 2'''.}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|s2= plane [[landAt]] airportObject | |s2= plane [[landAt]] airportObject {{since|arma3|1.68|y}} |SYNTAX2= | ||
|p21= plane: [[Object]] |PARAMETER21= | |p21= plane: [[Object]] |PARAMETER21= |
Revision as of 23:23, 1 November 2019
Description
- Description:
- Order an AI airplane to land at a given airport. Id is the number to identify which map airport you want the airplane to land at. See ArmA:Airport ID for more information.
- Groups:
- Uncategorised
Syntax
- Syntax:
- plane landAt id
- Parameters:
- plane: Object
- id: Number (airport index)
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- plane landAt airportObject Template:since
- Parameters:
- plane: Object
- airportObject: Object
- Return Value:
- Nothing
Examples
- Example 1:
_plane1 landAt 1;
- Example 2:
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on November 8, 2014 - 22:59 (UTC)
- Tankbuster
- In Arma 3 (1.34) landAt only works for fixed-wing aircraft. Rotary-wing craft ignore this command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.08
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control