BIN fnc initMothershipLights: Difference between revisions

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m (Text replacement - "|1.00|= Game version" to "|1.94|= Game version")
m (Text replacement - "|p1= |= Parameter 1 | |= Return value ____________________________________________________________________________________________ |x1= <code></code> |= ____________________________________________________________________________...)
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| <!-- [] call [[BIN_fnc_initMothershipLights]]; --> |= Syntax
| <!-- [] call [[BIN_fnc_initMothershipLights]]; --> |= Syntax


|p1= |= Parameter 1
|p1= |Parameter 1=


| |= Return value
| |Return value=
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code></code> |=  
|x1= <code></code> |Example 1=
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| |= See also
| |See also=
 
}}
}}



Revision as of 14:44, 4 December 2019


Hover & click on the images for description

Description

Description:
/*

	Description:
		Enable scripted ET Mothership lights on baked memory points
		Created lights can be retrieved via getVariable "BIN_lights" on the Mothership

	Parameter(s):
		0: OBJECT - Mothership

	Returns:
		NOTHING
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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