BIN fnc setRagdoll: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</small> |= Description" to "</small> |Description=") |
Lou Montana (talk | contribs) m (Text replacement - " --> |= Syntax |p1= |= Parameter 1 | |= Return value ____________________________________________________________________________________________ |x1= <code></code> |= ____________________________________________________________...) |
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|x1= <code></code> |= | |x1= <code></code> |Example 1= | ||
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Revision as of 00:36, 6 December 2019
Description
- Description:
/* Input: 0: _unit [object] - Name of unit (works only with man type units) 1: _force [vector] - Amount of force that will be applied to colliding object 2: _position [string] (optional) - Name of selection from which it will try to calculate center point (default: spine1) Usage: [player,[0,100,0]] call BIN_fnc_setRagdoll - */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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