BIS fnc addScriptedEventHandler: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " {{Function|Comments=" to "{{Function|Comments=") |
mNo edit summary |
||
Line 5: | Line 5: | ||
|1.00|Game version= | |1.00|Game version= | ||
|gr1= Event Handlers |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 18:20, 9 October 2020
Description
- Description:
- Adds scripted event handler and returns its id. Additionally "ScriptedEventHandlerAdded" scripted EH is called. For the list of available scripted event handlers see Arma 3: Event Handlers/ScriptedEventHandlers.
- Execution:
- call
- Groups:
- Event Handlers
Syntax
- Syntax:
- [namespace, name, code] call BIS_fnc_addScriptedEventHandler
- Parameters:
- namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which handler is saved
- name: String - handler name
- code: Code or String - code executed upon calling
- Return Value:
- Number - id of the currently added event handler
Examples
- Example 1:
[missionNamespace, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;
- Example 2:
[true, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;
Boolean will default to missionNamespace
Additional Information
- See also:
- BIS_fnc_callScriptedEventHandlerBIS_fnc_removeScriptedEventHandlerBIS_fnc_removeAllScriptedEventHandlers
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note