Void: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "ArmA 2" to "[[{{arma2}}]]") |
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In Operation Flashpoint, a Variable becomes '''undefined''' when it is assigned to an undefined value, or an expression which refers to an undefined value somewhere. | In Operation Flashpoint, a Variable becomes '''undefined''' when it is assigned to an undefined value, or an expression which refers to an undefined value somewhere. | ||
==Names== | == Names == | ||
The [[String]] representation of an undefined variable is one of the following: | The [[String]] representation of an undefined variable is one of the following: | ||
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'''isNil''' "varName" | '''isNil''' "varName" | ||
==Type Inference== | == Type Inference == | ||
Suppose the variable '''a''' is undefined, and we set the variable '''b''' like so:<br> | Suppose the variable '''a''' is undefined, and we set the variable '''b''' like so:<br> |
Revision as of 19:05, 31 January 2021
A variable of type Void is an undefined variable.
Undefining Variables
You can use nil to undefine variables.
myVar = 1; ... myVar = nil; myVar => undefined
Comparisons
No comparison with variables of this type will work.
Example:
// error if (undefinedVar == ...) then ...
// error if (undefinedVar == undefinedVar) then ...
In Operation Flashpoint, a Variable becomes undefined when it is assigned to an undefined value, or an expression which refers to an undefined value somewhere.
Names
The String representation of an undefined variable is one of the following:
Anything: scalar bool array string 0xfcffffef (OFP)
Anything: scalar bool array string 0xe0ffffef (ArmA)
Nothing: scalar bool array string nothing 0xfcffffef
Number: scalar
Boolean: bool
Array: array
Caution: the string specification of the undefined variables is undocumented, and it is very likely to change in future version of the scripting language.
The reliable way to check if the variable is undefined is that it silently fails any expression evaluations on it.
Example:
defined=false;if var==var then {defined=true};if var!=var then {defined=true}; if !defined then {/*we know it is undefined here*/}
The code above should not work in Arma 2, as stated here.
In Armed Assault or later isNil is the preferred way to check for this, like
isNil "varName"
Type Inference
Suppose the variable a is undefined, and we set the variable b like so:
b = a + []
The inferred type of b is now array - since b was the product result of an array add operation with a definite array ([]) and an unknown type (a)
b's string representation will now be 'array', and b wil be considered an undefined array.