AnimationTitles: Difference between revisions
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Lou Montana (talk | contribs) m (Fix example) |
Lou Montana (talk | contribs) (Remove VBS2 and add Arma 3 data) |
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|- | |- | ||
| The "APMSWD" prefixes stand for: | | The "APMSWD" prefixes stand for: | ||
* '''A'''ction - General action (e.g | * '''A'''ction - General action (e.g move, cargo, weapon operation) | ||
* '''P'''ose - Unit stance (e.g | * '''P'''ose - Unit stance (e.g erect, prone) | ||
* '''M'''ovement - Movement style/speed (e.g | * '''M'''ovement - Movement style/speed (e.g stop, walk, run) | ||
* '''S'''tance - Weapon position (e.g | * '''S'''tance - Weapon position (e.g raised, lowered) | ||
* '''W'''eapon - Weapon in use (e.g | * '''W'''eapon - Weapon in use (e.g rifle, pistol) | ||
* '''D'''irection - Where the character moves (e.g | * '''D'''irection - Where the character moves (e.g front, left) | ||
| Therefore, A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f''' stands for: | | Therefore, A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f''' stands for: | ||
* Action '''mov'''ement | * Action '''mov'''ement | ||
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| idle | | idle | ||
| when character stands for a while on a place with no action – looking around | | when character stands for a while on a place with no action – looking around | ||
|- | |- | ||
| crg | | crg | ||
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| dth | | dth | ||
| death | | death | ||
| death of a character | | death of a character | ||
|- | |- | ||
| inv | | inv | ||
Line 87: | Line 79: | ||
| operate a weapon | | operate a weapon | ||
| moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars | | moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars | ||
|} | |} | ||
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| sit | | sit | ||
| sit | | sit | ||
| sitting – e.g | | sitting – e.g for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first. | ||
|- | |- | ||
| fal | | fal | ||
| fall | | fall | ||
| free falling from a obstacle, wall.. body pose with hands probably above a head.. | | free falling from a obstacle, wall.. body pose with hands probably above a head.. | ||
|} | |} | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ '''M''' prefix | |+ '''M''' prefix | ||
! Short name !! Full name !! Description | |||
|- | |- | ||
| stp | | stp | ||
| stop | | stop | ||
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| sprint | | sprint | ||
| very intense sprint, impossible to shoot | | very intense sprint, impossible to shoot | ||
|- | |- | ||
| eva | | eva | ||
| evasive | | evasive | ||
| evasive moves - e.g | | evasive moves - e.g from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire. | ||
|- | |- | ||
| | | tac | ||
| tactical | |||
| | | tactical pace - e.g looking down the sights while moving ({{arma3}}) | ||
| | |||
|- | |- | ||
| | | lmp | ||
| | | limping | ||
| limping animation - when legs are hurt ({{arma3}}) | |||
|- | |||
|} | |} | ||
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! Animation prefix !! Short name !! Full name !! Description | ! Animation prefix !! Short name !! Full name !! Description | ||
|- | |- | ||
| rowspan=" | | rowspan="5" | '''Amov''' | ||
| ras | | ras | ||
| raised | | raised | ||
Line 207: | Line 165: | ||
| surrender | | surrender | ||
| character surrenders | | character surrenders | ||
|- | |- | ||
| non | | non | ||
| no weapon | | no weapon | ||
| | | '''S'''non'''W'''non for empty hands | ||
|- | |- | ||
| rowspan="1" | '''Awop''' | |||
| gth | | gth | ||
| grenade throw | | grenade throw | ||
| grenade throw, over the shoulder | | grenade throw, over the shoulder | ||
|} | |} | ||
Line 248: | Line 182: | ||
! Animation prefix !! Short name !! Full name !! Description | ! Animation prefix !! Short name !! Full name !! Description | ||
|- | |- | ||
| rowspan=" | | rowspan="2" | '''Acts''' | ||
| una | | una | ||
| unarmed | | unarmed | ||
| nothing in hands | | nothing in hands | ||
|- | |- | ||
| mag | |||
| machinegun | |||
| heavy gun impossible to put to aimed stance, firing from lower position | |||
|- | |||
| rowspan="4" | '''Amov''' | |||
| pst | | pst | ||
| pistol | | pistol | ||
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| rifle | | rifle | ||
| two hand rifle | | two hand rifle | ||
|- | |- | ||
| lnr | | lnr | ||
| launcher | | launcher | ||
| laucher | | laucher | ||
|- | |- | ||
| non | | non | ||
| no weapon | | no weapon | ||
| | | '''S'''non'''W'''non for empty hands | ||
|- | |- | ||
| rowspan="1" | '''Awop''' | | rowspan="1" | '''Awop''' |
Revision as of 00:40, 23 February 2020
Template:SideTOC
The animation name consist of series of prefixes describing the contents of the move.
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore.
Animation naming
An animation name can look like this: AmovPercMrunSlowWrflDf | |
The "APMSWD" prefixes stand for:
|
Therefore, AmovPercMrunSlowWrflDf stands for:
|
Prefixes
Action
Short name | Full name | Description |
---|---|---|
mov | move | stand, walk, run, with or without weapon. Firing itself not included here. |
idl | idle | when character stands for a while on a place with no action – looking around |
crg | cargo | cargo animations in a vehicle including mount/dismount - deprecated as it's stored at each car's folder for now |
inj | injury | injury of a character - the injured one from a pair |
cin | carry injured | injury of a character - the healthy holding injured |
dth | death | death of a character |
inv | inventory | inventory actions, baggage |
cts | cutscenes | special for cutscenes |
swm | swim | swimming |
sig | signals | signaling - hand signals, saluting, military parade poses |
wop | operate a weapon | moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars |
Pose
Short name | Full name | Description |
---|---|---|
erc | erect | erect, standing. |
knl | kneel | crouched down, when stopped, so kneeling. |
pne | prone | prone on a ground |
sit | sit | sitting – e.g for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first. |
fal | fall | free falling from a obstacle, wall.. body pose with hands probably above a head.. |
Movement
Short name | Full name | Description |
---|---|---|
stp | stop | man not moving, standing in place. |
wlk | walk | common relaxed move, a walk. N/A in prone! |
run | run | run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint. |
spr | sprint | very intense sprint, impossible to shoot |
eva | evasive | evasive moves - e.g from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire. |
tac | tactical | tactical pace - e.g looking down the sights while moving (Arma 3) |
lmp | limping | limping animation - when legs are hurt (Arma 3) |
Stance
Animation prefix | Short name | Full name | Description |
---|---|---|---|
Amov | ras | raised | aimed weapon ready for fire in horizontal position |
low | lowered | weapon in ready state, not aimed | |
opt | optics | looking through optics / sight or binoculars | |
sur | surrender | character surrenders | |
non | no weapon | SnonWnon for empty hands | |
Awop | gth | grenade throw | grenade throw, over the shoulder |
Weapon
Animation prefix | Short name | Full name | Description |
---|---|---|---|
Acts | una | unarmed | nothing in hands |
mag | machinegun | heavy gun impossible to put to aimed stance, firing from lower position | |
Amov | pst | pistol | one hand weapon, probably empty hands will suffice. |
rfl | rifle | two hand rifle | |
lnr | launcher | laucher | |
non | no weapon | SnonWnon for empty hands | |
Awop | bin | binocular | binocular moves |
Direction
Short name | Full name | Description |
---|---|---|
non | none | direction not specified |
f | forward | N/A |
fl | forward-left | |
fr | forward-right | |
l | left | |
r | right | |
b | back | |
bl | back-left | |
br | back-right | |
up | up | ladder, climbing, parachute |
dn | down | ladder, climbing, parachute |
mul | multiple | for FBX only, not for RTM – more takes in one file |