AnimationTitles: Difference between revisions

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m (Fix example)
(Remove VBS2 and add Arma 3 data)
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|-
|-
| The "APMSWD" prefixes stand for:
| The "APMSWD" prefixes stand for:
* '''A'''ction - General action (e.g. move, cargo, weapon operation)
* '''A'''ction - General action (e.g move, cargo, weapon operation)
* '''P'''ose - Unit stance (e.g. erect, prone)
* '''P'''ose - Unit stance (e.g erect, prone)
* '''M'''ovement - Movement style/speed (e.g. stop, walk, run)
* '''M'''ovement - Movement style/speed (e.g stop, walk, run)
* '''S'''tance - Weapon position (e.g. raised, lowered)
* '''S'''tance - Weapon position (e.g raised, lowered)
* '''W'''eapon - Weapon in use (e.g. rifle, pistol)
* '''W'''eapon - Weapon in use (e.g rifle, pistol)
* '''D'''irection - Where the character moves (e.g. front, left)
* '''D'''irection - Where the character moves (e.g front, left)
| Therefore, A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f''' stands for:
| Therefore, A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f''' stands for:
* Action '''mov'''ement
* Action '''mov'''ement
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| idle
| idle
| when character stands for a while on a place with no action – looking around
| when character stands for a while on a place with no action – looking around
|-
| ldr
| ladder
| ladder actions
|-
| mel
| melee
| hand, knife etc fight
|-
|-
| crg
| crg
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| dth
| dth
| death
| death
| death of a character. Later to be replaced with rag doll
| death of a character
|-
|-
| inv
| inv
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| operate a weapon
| operate a weapon
| moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars
| moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars
|-
| ddg
| dodge
| transition from a move to prone – fast jump to a land to cover oneself from a fire. always transition, indicate start pose with ddg action
|}
|}


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| sit
| sit
| sit
| sit
| sitting – e.g. for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first.
| sitting – e.g for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first.
|-
|-
| fal
| fal
| fall
| fall
| free falling from a obstacle, wall.. body pose with hands probably above a head..
| free falling from a obstacle, wall.. body pose with hands probably above a head..
|-
| sqt
| squat
| squat pose (drep, je na bobku..)
|}
|}


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{| class="wikitable sortable"
{| class="wikitable sortable"
|+ '''M''' prefix
|+ '''M''' prefix
! Animation prefix !! Short name !! Full name !! Description
! Short name !! Full name !! Description
|-
|-
| rowspan="10" | '''Amov'''
| stp
| stp
| stop
| stop
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| sprint
| sprint
| very intense sprint, impossible to shoot
| very intense sprint, impossible to shoot
|-
| len
| lean
| leaning from behind the corner
|-
| trn
| turn
| turn X degrees in a given direction
|-
| jmp
| jump
| skok – up/down. Indicate jump height above surface
|-
| wtl
| waterlevel
| on water level swim
|-
| uwt
| underwater
| underwater swim
|-
|-
| eva
| eva
| evasive
| evasive
| evasive moves - e.g. from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire.
| evasive moves - e.g from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire.
|-
|-
| rowspan="3" | '''Acrg'''
| tac
| mnt
| tactical
| mount
| tactical pace - e.g looking down the sights while moving ({{arma3}})
| mount a vehicle
|-
|-
| dnt
| lmp
| dismount
| limping
| dismount a vehicle
| limping animation - when legs are hurt ({{arma3}})
|-
| crg
| cargo
| cargo animations in a vehicle
|}
|}


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! Animation prefix !! Short name !! Full name !! Description
! Animation prefix !! Short name !! Full name !! Description
|-
|-
| rowspan="9" | '''Amov'''
| rowspan="5" | '''Amov'''
| ras
| ras
| raised
| raised
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| surrender
| surrender
| character surrenders
| character surrenders
|-
| sig
| hand signal
| signals for commanding a group
|-
| pat
| patrol position
| weapon on a belt, hold with one hand
|-
|-
| non
| non
| no weapon
| no weapon
| SnonWnon is for empty hands
| '''S'''non'''W'''non for empty hands
|-
| lay
| lay weapon
| for inventory - pose with a weapon just laid down ahead of a character
|-
| car
| carry weapon
| rifle carried in a single hand with the bracket
|-
| rowspan="3" | '''Awop'''
| rld
| reload
| reload a weapon in a move
|-
|-
| rowspan="1" | '''Awop'''
| gth
| gth
| grenade throw
| grenade throw
| grenade throw, over the shoulder
| grenade throw, over the shoulder
|-
| grl
| grenade roll
| grenade throw lower – eg. throw in the door / window
|}
|}


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! Animation prefix !! Short name !! Full name !! Description
! Animation prefix !! Short name !! Full name !! Description
|-
|-
| rowspan="7" | '''Amov'''
| rowspan="2" | '''Acts'''
| una
| una
| unarmed
| unarmed
| nothing in hands
| nothing in hands
|-
|-
| mag
| machinegun
| heavy gun impossible to put to aimed stance, firing from lower position
|-
| rowspan="4" | '''Amov'''
| pst
| pst
| pistol
| pistol
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| rifle
| rifle
| two hand rifle
| two hand rifle
|-
| mag
| machinegun
| heavy gun impossible to put to aimed stance, firing from lower position
|-
|-
| lnr
| lnr
| launcher
| launcher
| laucher
| laucher
|-
| knf
| knife
| class of moves for melee combat
|-
|-
| non
| non
| no weapon
| no weapon
| {{n/a}}
| '''S'''non'''W'''non for empty hands
|-
|-
| rowspan="1" | '''Awop'''
| rowspan="1" | '''Awop'''

Revision as of 00:40, 23 February 2020

Template:SideTOC The animation name consist of series of prefixes describing the contents of the move.
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore.

Not all games contain all prefixes.


Animation naming

An animation name can look like this: AmovPercMrunSlowWrflDf
The "APMSWD" prefixes stand for:
  • Action - General action (e.g move, cargo, weapon operation)
  • Pose - Unit stance (e.g erect, prone)
  • Movement - Movement style/speed (e.g stop, walk, run)
  • Stance - Weapon position (e.g raised, lowered)
  • Weapon - Weapon in use (e.g rifle, pistol)
  • Direction - Where the character moves (e.g front, left)
Therefore, AmovPercMrunSlowWrflDf stands for:
  • Action movement
  • Posture erect
  • Movement run
  • Stance (of weapon) low
  • Weapon rifle
  • Direction forward.


Prefixes

Action

A prefix
Short name Full name Description
mov move stand, walk, run, with or without weapon. Firing itself not included here.
idl idle when character stands for a while on a place with no action – looking around
crg cargo cargo animations in a vehicle including mount/dismount - deprecated as it's stored at each car's folder for now
inj injury injury of a character - the injured one from a pair
cin carry injured injury of a character - the healthy holding injured
dth death death of a character
inv inventory inventory actions, baggage
cts cutscenes special for cutscenes
swm swim swimming
sig signals signaling - hand signals, saluting, military parade poses
wop operate a weapon moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars

Pose

P prefix
Short name Full name Description
erc erect erect, standing.
knl kneel crouched down, when stopped, so kneeling.
pne prone prone on a ground
sit sit sitting – e.g for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first.
fal fall free falling from a obstacle, wall.. body pose with hands probably above a head..

Movement

M prefix
Short name Full name Description
stp stop man not moving, standing in place.
wlk walk common relaxed move, a walk. N/A in prone!
run run run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint.
spr sprint very intense sprint, impossible to shoot
eva evasive evasive moves - e.g from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire.
tac tactical tactical pace - e.g looking down the sights while moving (Arma 3)
lmp limping limping animation - when legs are hurt (Arma 3)

Stance

S prefix
Animation prefix Short name Full name Description
Amov ras raised aimed weapon ready for fire in horizontal position
low lowered weapon in ready state, not aimed
opt optics looking through optics / sight or binoculars
sur surrender character surrenders
non no weapon SnonWnon for empty hands
Awop gth grenade throw grenade throw, over the shoulder

Weapon

W prefix
Animation prefix Short name Full name Description
Acts una unarmed nothing in hands
mag machinegun heavy gun impossible to put to aimed stance, firing from lower position
Amov pst pistol one hand weapon, probably empty hands will suffice.
rfl rifle two hand rifle
lnr launcher laucher
non no weapon SnonWnon for empty hands
Awop bin binocular binocular moves

Direction

D prefix
Short name Full name Description
non none direction not specified
f forward N/A
fl forward-left
fr forward-right
l left
r right
b back
bl back-left
br back-right
up up ladder, climbing, parachute
dn down ladder, climbing, parachute
mul multiple for FBX only, not for RTM – more takes in one file