setDebriefingText: Difference between revisions
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|0.50|Game version= | |0.50|Game version= | ||
|gr1= Broken Command |GROUP1= | |||
|gr2= Briefing |GROUP2= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 13:40, 21 September 2020
Description
- Description:
- Sets debriefing text for endType defined in CfgDebriefing.
- Groups:
- Broken CommandBriefing
Syntax
- Syntax:
- endType setDebriefingText [title, description]
- Parameters:
- endType: String
- [title, description]: Array
- title: String
- description: String
- Return Value:
- Nothing
Examples
- Example 1:
_currentObjective = (taskDescription (currentTask player)) select 2; "endDeath" setDebriefingText ["You Lose","All of your men were killed while assaulting the " + _currentObjective];
Additional Information
Notes
-
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