BIS fnc didJIP: Difference between revisions

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|arg= |MPARGUMENTS=  
|arg= |MPARGUMENTS=  
|eff= |Multiplayer Effects=
|eff= |Multiplayer Effects=
|gr1= Multiplayer |GROUP1=
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Misc|{{uc:didJIP}}]]
[[Category:Functions|{{uc:didJIP}}]]
[[Category:Functions|{{uc:didJIP}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:didJIP}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:didJIP}}]]

Revision as of 17:13, 9 October 2020

Hover & click on the images for description

Description

Description:
Return whether or not the local player joined the game while it was already in progress.
Use didJIP instead.
Execution:
call
Groups:
Multiplayer

Syntax

Syntax:
[] call BIS_fnc_didJIP
Return Value:
Boolean

Examples

Example 1:
if ([] call BIS_fnc_didJIP) then { forceRespawn player };

Additional Information

See also:
remoteExecremoteExecCalldidJIPdidJIPOwnerexportJIPMessages

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on March 25, 2016 - 14:25 (UTC)
Revo
Instead of using this function one can use the engine command didJIP which does the exact same thing