BIS fnc posDegToWorld: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<br />" to "<br>")
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Map and Markers |GROUP1=")
Line 5: Line 5:


|1.00|Game version=
|1.00|Game version=
|gr1 = Map and Markers |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 10:04, 10 October 2020

Hover & click on the images for description

Description

Description:
Convert latitude/longtitude coordinates into game world position.
World config must contain following settings to convert the position correctly: // Required for scripting mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized mapZone = 10; // UTM zone mapArea[] = { // lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, // Bottom Left -121.930117859276,47.8753494907418 // Top Right };
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[longitude, latitude, world] call BIS_fnc_posDegToWorld
Parameters:
longitude: Number
latitude: Number
world: String - (Optional, default worldName)
Return Value:
Array of Numbers - format [easting, northing, zone]

Examples

Example 1:
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;

Additional Information

See also:
BIS_fnc_posDegToUTMBIS_fnc_posUTMToDeg

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section