setUnitTrait: Difference between revisions

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|DESCRIPTION=
|DESCRIPTION=
|unit '''setUnitTrait''' [<nowiki/>skillName, value, isCustom<nowiki>]</nowiki> |SYNTAX=
|unit [[setUnitTrait]] [skillName, value, isCustom] |SYNTAX=
|p1= unit: [[Object]] - The unit whose trait should be set
|p1= unit: [[Object]] - The unit whose trait should be set
|p2= skillName: [[String]] - Name of the skill |PARAMETER2=
|p2= skillName: [[String]] - Name of the skill |PARAMETER2=
Line 22: Line 22:
| Nothing |RETURNVALUE=  
| Nothing |RETURNVALUE=  
|x1= <code>[[player]] [[setUnitTrait]] ["Medic",[[true]]];</code>|EXAMPLE1=  
|x1= <code>[[player]] [[setUnitTrait]] ["Medic",[[true]]];</code>|EXAMPLE1=  
| [[getUnitTrait]]|SEEALSO=  
| [[getUnitTrait]] [[getAllUnitTraits]] |SEEALSO=  
|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
}}
}}


<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]


<h3 style='display:none'>Notes</h3>
<h3 style='display:none'>Notes</h3>

Revision as of 15:38, 5 June 2020

Hover & click on the images for description

Description

Description:
Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.

Default traits are:
  • Number audibleCoef - A lower value means the unit is harder to hear
  • Number camouflageCoef - A lower value means the unit is harder to spot
  • Number loadCoef - Equipment weight multiplier affecting fatigue and stamina
  • Boolean engineer - Ability to partially repair vehicles with toolkit, equivalent to engineer = 1; in CfgVehicles
  • Boolean explosiveSpecialist - Ability to defuse mines with toolkit, equivalent to canDeactivateMines = 1; in CfgVehicles
  • Boolean medic - Ability to treat self and others with medikit, equivalent to attendant = 1; in CfgVehicles
  • Boolean UAVHacker - Ability to hack drones, equivalent to uavHacker = 1; in CfgVehicles
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitTrait [skillName, value, isCustom]
Parameters:
unit: Object - The unit whose trait should be set
skillName: String - Name of the skill
value: Bool or Number - Value (see above)
isCustom (optional): Bool - Must be set to true in case of custom
Return Value:
Nothing

Examples

Example 1:
player setUnitTrait ["Medic",true];

Additional Information

See also:
getUnitTrait getAllUnitTraits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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Notes

Bottom Section

Posted on April 27, 2016 - 18:12 (UTC)
Revo
The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
Posted on October 20, 2017 - 05:49 (UTC)
Midnight
explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot.