Identifier: Difference between revisions

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Binding rules for identifiers:
Binding rules for identifiers:
* Identifiers may consist of any ASCII text characters (a-z, A-Z), numbers (0-9) and underscores (_)
* Identifiers may consist of any ASCII text characters (a-z, A-Z), numbers (0-9) and underscores (_)
* Identifiers '''must not''' start with a number (e.g "9myVariable" is invaild)
* Identifiers '''must not''' start with a number (e.g "9myVariable" is invalid)
* Identifiers of user-defined [[Variables|local variables]] '''must''' start with an underscore
* Identifiers of [[Variables|local variables]] '''must''' start with an underscore
* Identifiers are '''case-insensitive'''.
* Identifiers are '''case-insensitive'''.
* Identifiers '''cannot be the same as reserved words''' (e.g [[All Arma Commands Pages|commands]] and [[:Category:Functions|functions]]).
* Identifiers '''cannot be the same as reserved words''' (e.g [[All Arma Commands Pages|commands]] and [[:Category:Functions|functions]]).

Revision as of 21:29, 15 November 2020

An identifier is a name given to a variable that the scripter can choose: It is the name that identifies the variable.


Rules

Valid Invalid
  • variable1
  • _my_local_variable
  • _1variable
  • _player
  • 1variable
  • _my#localVar
  • _guy1&2var
  • player

Binding rules for identifiers:

  • Identifiers may consist of any ASCII text characters (a-z, A-Z), numbers (0-9) and underscores (_)
  • Identifiers must not start with a number (e.g "9myVariable" is invalid)
  • Identifiers of local variables must start with an underscore
  • Identifiers are case-insensitive.
  • Identifiers cannot be the same as reserved words (e.g commands and functions).


Recommendations

It is recommended to write local variable identifiers in camel case syntax. This makes identifiers more readable: private _myVariableName = 5;

It is also recommended to prefix global variable identifiers with your tag in order to avoid any potential conflict between addons, scripts and missions: // Tag_identifier UNIQUETAG_player = player;

A less encountered naming format is separating all sub-words with underscores: _my_variable_name = 5;


See also